![]() ![]() ![]() To control an AI player, you will first need to disable the AI for that player. Diplomatic meetings will of course require diplomatic contact between the two parties involved. You can, for example, make the AI player transfer gold, technological advances, and cities to your real player through diplomatic actions. You can also weaken the AI player by putting it through diplomatic actions that are wholly in favour of your real player. By temporarily taking over an AI player, you can ensure that your units do not get attacked. The cheat outlined in this article allows one to fully take over and play as another AI player. However, cheating is still possible through the chat functionality where you can issue Freeciv commands. It has neither a cheat menu nor does it have special key combinations that allow cheating. When the French take two border cities somehow, then take another two inland cities, his AI just forms a defensive line, not bothering to strike back.Freeciv cheat: How to control another player - Monolune Monoluneįreeciv cheat: How to control another playerįreeciv has no conventional cheats. Two units, a barracks, and city walls in every city, instead of the two barracks and 5-10 units he needs. He instead decides to see what the AI does to his precious plan. He practically has the game won, and can literally have it won by 1 AD. continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. build Michelangelo to allow city growthġ0. develop Explosives (engineers!) to compensate for the Pyramidsĩ. expand to defensible border zones, fill in the inland ('moyo') laterĨ. meet approaching settlers with diplomats, convert the city as soon as it is built (cost: below 50, 5. build supply routes as the empire growsĤ. keep cities to size 3 or 4 to avoid having to build improvementsģ. The plan is practically failsafe, once you survive the initial stage. ![]() But if I have a city in a certain terrain configuration, and the enemy has the same thing, same population and worker distribution and everything, then both cities should take exactly the same amount of time to build a warrior unit. Or that the enemy makes more optimal choices such as deciding to build farms first, or expanding as fast as it can, if that was the optimal strategy. Higher difficulty levels would mean the enemy has greater starting resources and you have fewer. I'm outperformed from the very start by every single AI civ even on the easiest difficulty and when I have a perfect start location and settle on my first turn.Īnd when I said earlier about Deep Blue, I didn't mean that I expect the game to actually have good enough AI to beat the human player. The cheating AI makes it simply unplayable for me. By save-scum I mean I shut down the program and start it again, loading my save file, to get a new result) (And yes I understand that the game seems to save RNG results. The AI clearly not only cheats on production, but on combat rolls as well. And then an enemy regular warrior will wander over and slay one of my full-health regular warriors on save-scum after save-scum. I'll attack with warrior after warrior (all regulars), save-scumming to get the best possible outcome, just to kill a single non-fortified enemy regular warrior. Yeah, I also noticed that it seems like the combat mechanics are funky. ![]()
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